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Learn great tactics and techniques from top marketing experts with these short, engaging, stand-alone tips. Get useful advice and instruction that you can apply to your work today, including quick tools and platform advice—everything from what Instagram filters are best for business to custom reports for YouTube advertising—as well as important skills like how to keep large and small marketing presentations on track, perform content audits, and marketing with visual storytelling.Type: Streaming Resource
Learn great tactics and techniques from top business leaders with these short, engaging, stand-alone tips. Get useful advice and ideas that you can apply to your work today, everything from becoming better at networking, handling interruptions, correcting a bad first impression, and getting to "yes" on an initiative you've proposed. You'll also learn how best to prepare when coaching poor performers, how to set a good foundation for conflict resolution, and other techniques for effective communication within an organization.Type: Streaming Resource
An organization's talent is vital to its success. As a result, it's crucial that companies provide their employees with the support they need to grow professionally. When managers and HR professionals ensure that their employees receive meaningful feedback from a variety of sources, they can help to spark positive change within their organization. In this course, learn the value of 360-degree feedback, and how to select and use a reliable 360-degree instrument in order to get reliable information on the behaviors and performance of your employees. Leadership expert Sara Canaday explains how to implement a feedback program, shares best practices in feedback delivery, shows how to help your team members make the most of the feedback they receive, and more.Type: Streaming Resource
360 video technology offers creative professionals interesting new ways to create immersive content. If you're interested in creating 360 videos, then this course can help you get up to speed with the 360 video process. Instructor Nick Harauz goes over which tools you can use, and how to leverage those tools to create, edit, and export high-quality videos. Nick dives into the differences between AR, VR, and 360; reviews 360 camera solutions; and shares production and post-production considerations. He also shows how to stitch together 360 footage, edit VR clips, add transitions and effects, export your final projects, and more.Type: Streaming Resource
360° video is the next step in video production. Thanks to standards adopted by such major players as YouTube, Samsung, and Kodak, the technology has become good enough and cheap enough that both professionals and hobbyists alike can now produce immersive 360° content. However, it's one thing to shoot a raw 360° picture or video and share it, but it takes another level of understanding to be able to work with these files, and edit them into finished content.Type: Streaming Resource
This course explores some of the current camera options available to the 360° filmmaker, their relative strengths and weaknesses, possible applications of the 360° format, in-depth workflows to get you from shooting to finished project, and the best methods for sharing and viewing your 360° videos. Mark W. Gray helps you assemble and edit a final, polished 360° video using Final Cut Pro, but once you have mastered the basics, you can apply the lessons to your own preferred tools and workflows.
Take your first step into the 3D animation pipeline. Animator and educator George Maestri reviews the software and processes involved in bringing 3D characters and scenes to life, including modeling, texturing, rigging, animation, and rendering with lights and cameras. He also explores visual effects and compositing. This course is a simple, concise overview that will help new artists and animators understand the full scope of the creative and technical challenges involved in 3D.Type: Streaming Resource
Virtual reality is a booming industry. The technology for consumers and designers just keeps getting better. Learn how to take advantage of the newest advances in VR modeling, texturing, and rendering in this course with 3D artist and expert Craig Barr. Using Maya and Unity, you'll look at how to create assets that are efficient and effective, contributing to an overall more compelling virtual reality experience. If you're new to VR, watch the introductory chapter to get an overview of the terminology, technical considerations for designers (like refresh rate), and the most popular VR hardware, including the Oculus Rift. Craig then dives into modeling, texturing, and rendering, and offers some tips for making more sophisticated content with ambient lighting and effects. Plus, get insights on cutting-edge VR techniques, such as creating content in VR projects with Unreal Engine 4, Tilt Brush, SculptrVR, MakeVR, and more.Type: Streaming Resource
In two field seasons (2008-2009), the ISGS and McHenry County collected 31 continuous lithologic cores to bedrock (17 wireline-mud rotary, 14 rotosonic), which included downhole geophysical logs at each location (gamma ray and electrical resistivity). The ISGS also collected approximately 90 km of 2D geophysical profiles (seismic (51 km) and electrical resistivity (39 km)). The geophysical datasets help geologists further decipher the character of glacial sediments below land surface. These field data have been the key datasets for regional and local geologic interpretation in the County.Type: Data
Part of virtual reality is generating real-time 3D graphics. This can be done with JavaFX. This course discusses the benefits of JavaFX and then gets you started using it to create graphics. First, learn how to create charts and UI elements. Then, discover how 3D shapes can be defined and generated. Once you have your 3D graphics, you're ready for controlling the camera and lighting. Last, find out how to apply shape materials and then interact with 3D scenes.Type: Streaming Resource
By 3D printing scale models, architects can save time, troubleshoot problems, and fully illustrate their ideas in three dimensions. In this course, Kacie Hultgren takes you through the steps of transforming your 2D architectural drawings into a 3D model printed on a MakerBot 3D printer. The course reviews AutoCAD's 3D modeling tools and commands, and pays special attention to necessary adaptations and settings for successful 3D prints.Type: Streaming Resource
Missing a knob, bracket, latch, or other household part? Replacement parts are hard to come by, and can be difficult to find. Discover how easy and rewarding it is to 3D print your own parts. In this course, Tanya Staples and Greg Pickard show how to put today's 3D printing technology to work in the home. Together, they'll show you how to measure a part, model it in SketchUp, print a prototype on a desktop 3D printer, and make sure the part fits. Plus, learn how to use third-party services such as Shapeways to print the part in metal or another industrial-grade material.Type: Streaming Resource
Missing a knob, button, or drawer pull, or a piece from your favorite game? Learn how to reproduce missing pieces for 3D printing with Photoshop. Steve Caplin walks through two sample projects covering the major steps: producing the outline of the piece with a photograph or existing copy, extruding it in 3D space, and preparing it for print. Using an at-home 3D printer or a 3D printing service like Shapeways, you can reproduce a variety of buttons, game pieces, knobs, keys, and other small parts.Type: Streaming Resource
We maintain one long-term computer lab (15 seats) and a number of flexible all-in-one (AIO) and laptop computers that can be setup in any fashion in other locations throughout the building. Generally our staffing and space capacity allow us to facilitate up to 30 participants in workshops, so long as they are split into two groups, or 45 if we split people up into three groups.Type: Consulting And Support
New consumer-grade 3D sensors in products like the Microsoft Kinect make scanning people easy! And with 3D printers, you can turn those scans into "Mini-Mes" that can be used as cake toppers, game tokens, or action figures. In this course, Kacie Hultgren will guide you through the process of creating a "3D selfie" that's ready for printing. Kacie uses the free software Meshmixer to repair and enhance the scan, before printing it with a MakerBot. Don't own a 3D printer? Kacie also shows how to export your model and send it to Shapeways, where you can order a 3D print.Type: Streaming Resource
New consumer-grade 3D sensors make scanning objects easy. And with 3D printers, you can turn those scans into miniature replicas. In this course, Kacie Hultgren guides you through the process of creating a 3D scan that's ready for printing. Kacie shows you how to take photos of your subject and process those images using ReCap and ReMake. She uses the free software Meshmixer to demonstrate how to repair and enhance scans. Then, she takes you through the steps of 3D printing, whether you are using MakerBot to print or ordering from 3D-printing service like Shapeways. Kacie also walks through using Photoshop for full color processing of scans.Type: Streaming Resource
3ds Max is the industry leader for 3D modeling and animation, and the 2010 version of this application offers a load of new tools and features. In 3ds Max 2010 New Features, Steve Nelle explores many of the cutting-edge features in this major release. Steve introduces users to the redesigned interface, the brand-new Modeling Ribbon, and many other advancements designed to improve scene interactivity and production workflow. Exercise files accompany the course.Type: Streaming Resource
In 3ds Max 2011 New Features, author Steve Nelle introduces the new features and productivity enhancements in 3ds Max 2011, with a special emphasis on the Slate Material Editor and CAT character animation system. The course examines enhancements to existing features, customization options to the modeling ribbon, scene management improvements, as well as creating scene objects using the Object Paint tool. Exercise files are included with the course.Type: Streaming Resource
The course covers Autodesk 3DS Max from the ground up, providing a thorough overview of this advanced 3D graphics and modeling package. Author Aaron F. Ross covers the 3ds Max interface and walks through common tasks such as modeling, texturing, lighting, animating, and rendering. The course is centered around real-world projects that provide designers practical examples to use with the lessons.Type: Streaming Resource
3ds Max 2014 is here, and it comes with an impressive set of new and improved features. Join Adam Crespi in this course, as he walks you through the new functionality and utilities that make creating 3D models and animations easier and faster than ever. Learn how to create particle systems and simulations; add people to your scenes with Populate; place and align 3D objects in still images with Perspective Match; generate light from still images with the Skylight mode; and speed up rendering with the Unified Sampling mode in mental ray.Type: Streaming Resource
In this course, Aaron F. Ross covers all the features you'll need to start creating advanced 3D models and animation with 3ds Max 2015. Learn the most suitable techniques for modeling different types of objects, from splines and NURBS to polygonal and subdivision surface modeling. Then learn how to design 3D motion graphics, set up cameras, animate with keyframes, and assign constraints. Aaron also provides an overview of lighting scenes within a simple studio setup, and construction of materials with the Slate Material Editor. Finally, learn about your hardware and software rendering options, and make your projects more realistic with motion blur, indirect illumination, and depth of field.Type: Streaming Resource
Start creating advanced 3D models and animation with 3ds Max 2016. Learn the most suitable techniques for modeling prop, character, and environment objects, from splines and NURBS to polygonal and subdivision surface modeling. Then find out how to construct hierarchies, animate with keyframes, shape function curves, and assign constraints. Author Aaron F. Ross also provides an overview of setting up cameras, lighting scenes within a simple studio setup, and constructing materials with the Slate Material Editor. Finally, learn about your hardware and software rendering options, and make your projects more realistic with motion blur, indirect illumination, and depth of field.Type: Streaming Resource
Note: This course updates our 3ds Max 2015 Essential Training to work with the 2016 interface and file formats.
3ds Max 2016 has arrived. In this course, Aaron F. Ross covers the usability, interoperability, and cinematography improvements that make this an exciting release for 3D artists and animators alike. He'll cover working with start-up templates, importing and exporting Alembic data, and mesh smoothing with OpenSubdiv, but also the new camera features, such as the Physical Camera, which can mimic the exposure, depth of field, motion blur, and tilt-shift perspective corrections of a real-world camera, and the Camera Sequencer, which allows animators to cut between cameras and trim clips nondestructively. Watch to find out how to incorporate these enhancements into your 3D workflow.Type: Streaming Resource
3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, industrial design, and motion graphics. There are dozens of features and techniques to master, from sculpting and texturing to lighting and rendering. 3ds Max 2017 Essential Training covers "Max" from the ground up, providing an overview of the entire package as well as essential skills that 3D artists need to create professional models and animations.Type: Streaming Resource
Learn how to get around the 3ds Max interface and customize it to suit your production pipeline. Discover how to model different objects using splines, NURBS, polygons, subdivision surfaces, and tools such as Paint Deform. Then find out how to construct hierarchies, add cameras and lights to a scene, and animate with keyframes. Author Aaron F. Ross also takes an-depth look at materials and texture mapping as well as the rendering options in 3ds Max 2017, including the new Autodesk Raytracer (ART) renderer.
What's new in 3ds Max 2017? The new user interface is key: flatter and faster than before. 3ds Max 2017 also introduces the Autodesk Raytracer (ART), a physically based renderer for photorealistic stills. Aaron F. Ross covers these features plus many others, explaining what to expect and how to use the new asset management, modeling, animation, materials, and rendering tools.Type: Streaming Resource
3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, industrial design, and motion graphics. There are dozens of features and techniques to master, from sculpting and texturing to lighting and rendering. This course covers 3ds Max from the ground up, providing an overview of the entire package as well as essential skills that 3D artists need to create professional models and animations.Type: Streaming Resource
Learn how to get around the 3ds Max interface and customize it to suit your production pipeline. Discover how to model different objects using splines, NURBS, polygons, subdivision surfaces, and tools such as Paint Deform. Then, find out how to construct hierarchies, add cameras and lights to a scene, and animate with keyframes. Author Aaron F. Ross also takes an in-depth look at materials and texture mapping as well as the rendering options, including an introduction to Arnold, the new production renderer.